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Stage Research LightFactory 2.3

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Product Description

LightFactory is a unique PC based lighting control system. Offering a no compromise approach of traditional dimmer control and fully featured moving light support. LightFactory was designed with the idea that every lighting engineer, operator or designer could own their own control desk. One desk they are completely familiar with, one desk that works for every situation and one desk they can rely on every time. Most PC based control systems focus on moving light support but lack the many features that make traditional lighting desks standout. Lightfactory closes that gap.

Lighting without Limitations This PC-based control solution offers all the features you would expect from any lighting control board and yet can be run from the smallest of laptops. LightFactory can output up to 64 DMX universes (32,768dimmers channels) and is compatible with the industry standard USB and Ethernet output nodes.
A theatre console requires great flexibility to make programming complex cues as quick and easy as possible. Implementing any lighting change the director throws at you quickly and painlessly is second only to reliability. With LightFactory you get a cue engine built by lighting designers with theatre specifically in mind. We call LightFactory a no-compromise PC solution, providing speed, flexibility and reliability in the most cost effective package available.

Key Features

  • Unlimited cue lists each able to hold millions of cues
  • 150 cue lists playbacks
  • Spreadsheet view of cues and fixture data
  • Full tracking system that can be turned off per fixture or per cue.
  • Option to “Prefetch” (move on dark) attributes in the previous cue for each fixture
  • Simple split and cross fading.
  • Dwell and delay times for each cue (separate delay for each fixtures)
  • Follow, MIDI, Audio and timecode triggers
  • Include advanced palettes and position presets into every cues
  • Separate fade times for every attribute, for every fixture, in every cue
  • Unlimited effects can be included in each cue
  • Cue effects can each have a separate delayed start, fade in and fade out.
  • The same effect can be re-used in different cues with different timing.
  • Seamless handover of effects that are in are in adjacent cues

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